Majors - 5th - 6th Grade
|Grades: 5th - 6th
Rules and Guidelines
- The purpose of the Major League is to learn to enjoy baseball in a safe, fun and positive atmosphere. Coaches should promote sportsmanship, teamwork and fundamental play
- Under no circumstances are coaches, players or spectators allowed to argue with an umpire. This is the responsibility of the coaching staff!
- Games are 6 innings. No new inning may start after 90 minutes. A new inning is considered started after the third out of the home team is registered. The home-plate umpire is the official timekeeper.
- A half inning is completed when the third out is recorded on the field.
- Games that are tied after 6 innings may play extra innings provided that time limit has not expired. No new extra inning may start after the time limit.
- Games that are tied after the time limit will end in a tie.
- All players in attendance will be included in the batting order.
- Each player must play 6 defensive outs per game.
- There is free substitution, except for pitchers. Once a pitcher is removed from pitching, they cannot return to the mound in that game.
- Nine players are to be used on defense. Eight players are required to play a game.
- Each pitcher may pitch a maximum of 2 innings per game. Delivery of a single pitch constitutes having pitched an inning.
- Each pitcher may pitch a maximum of 2 innings per week.
- Each team is limited to 3 full innings pitched by 12 year old players per 6 inning game.
- Warm ups between innings are limited to 5 pitches, or 1 minute. Mid-inning pitching changes warrant more prep pitches, at the umpire’s discretion.
- Bunting is legal. Fake bunt/Slash bunt is not allowed. A batter may not fake a bunt and then swing away. A fake/slash bunt will result in an automatic out.
- The infield fly rule is in effect.
- Balks will be called.
- Batters may advance on a dropped third strike.
- There is one free mound visit per pitcher, per inning. The pitcher must be removed at the second mound visit.
- Runners may lead off base.
- Runners may steal at will.
- Overthrown balls on steal attempts are live. Runners may advance at their own risk.
- Runners must avoid contact with fielders. Head first slides are not allowed. Runners that initiate contact, or slide head-first will be called out.
- There is a 10 run rule in effect. If after 4 innings (3.5 for the home team) a team is ahead by 10 runs or more, that team is declared the winner.
- No metal spikes. Players must wear long pants and male players must wear protective cups. Catchers must use a catcher’s mitt.
- In the spirit of participation and sportsmanship, intentional walks are not allowed and there is no stealing once a team is ahead by 10 runs.