Minors - 3rd - 4th Grade
|Grades: 3rd - 4th
Rules and Guidelines
1) The purpose of the Minor League is to develop baseball skills in a safe, fun and positive atmosphere.
Coaches should promote sportsmanship and teamwork.
2) Under no circumstances are coaches, players or spectators allowed to argue with an umpire. This is the
responsibility of the coaching staff.
3) The umpires are instructed to call a “generous” strike zone. SALL wants young players to swing the
bat; “hittable” pitches will be called strikes. Prepare your players and parents for this strike zone!
4) Games are 6 innings. No new inning may start after 90 minutes. A new inning is considered started after
the third out of the home team is registered. The home-plate umpire is the official timekeeper.
5) Games that are tied after 6 innings or the time limit will end in a tie.
6) A half inning ends with the recording of the third out, or when 10 players have batted. If the 10th batter
is hit by a pitch, the batter advances to first base and the ½ inning is over. A run scored due to a batter
hit-by-pitch counts as a run.
7) All players in attendance will be included in the batting order and must play 6 defensive outs.
8) Each team is allowed 10 defensive players, with 4 outfielders. If a team is playing with less than 10
players, the other team may still use 10.
9) Eight players are required to play a game.
10) Each pitcher may pitch a maximum of 2 innings per game (maximum of 4 innings/week.) Delivery of a
single pitch constitutes having pitched an inning.
11) There is free substitution, except for pitchers. Once a pitcher is removed from pitching, they cannot
return to the mound in that game.
12) Warm ups between innings are limited to 5 pitches, or 1 minute. Mid-inning pitching changes warrant
more warm-up pitches, at the umpire’s discretion.
13) There is one free mound visit per pitcher, per inning. The pitcher must be removed at the 2nd mound
14) If the pitcher throws 4 balls the coach of the team at-bat must then pitch the remainder of the count. The
batter only becomes a runner by hitting a ball fair that is overhand-pitched by his coach from the rubber.
Coach throws the remaining strikes on the batter’s count at the time of ball 4. Batter may become out for
all the reasons covered by rules including strike 3 thrown from the coach. Strikes may be called on the
batter if coach throws a strike & batter does not swing. Hit by pitches with coach pitching are a ball,
batter does not take a base. If batter hits the ball and it touches the coach, it is live. No Walks Allowed.
15) No straight base stealing. No infield fly rule. No balks. No bunting. No running on a dropped third
strike. No Walks.
16) Runners may advance one base, to second or third on a passed ball that goes behind the catcher. Runners
may not score in passed balls. (Home is closed).
17) Runners may lead off once the pitch crosses home plate.
18) Runners may only score on plays that are initiated by the batter. Runners may not score on balls being
returned to the pitcher or on over-throws to any base.
19) Runners must avoid contact with fielders, head first slides are not allowed. Runners that initiate contact,
or slide head first will be called out.
20) There is a 10 run rule in effect. If after 4 innings (3.5 for the home team) a team is ahead by 10 runs or
more, that team is declared the winner.
21) No metal spikes. Players must wear long pants and male players must wear protective cups. Catchers
must use a catcher’s mitt.